Parcel Letter: Difference between revisions

From Perplex City Wiki
Jump to navigationJump to search
mNo edit summary
No edit summary
Line 1: Line 1:
==Content==
==Content==
                      THE PERPLEX CITY ACADEMY
Dear Friend,                                                              28th April 2005
Thank you for your patience; our Cube retrieval project has been a mammoth undertaking and we are
grateful for your loyalty and support. You were one of the first people on Earth to answer my plea for
help and, on behalf of the citizens of Perplex City and our agents on Earth, Mind Candy, I offer you
our collective thanks.
For the last 15 months I have been planning a puzzle game that, I hope, will lead you to the Receda
Cube. Preparations are not yet complete, but they are now sufficiently advanced that I can give you
this exclusive preview. Six prototype puzzle cards are included in this parcel. You are one of the first
333 people on Earth to see these cards; they will soon be available from sources across your world.
Hundreds of different cards will be issued, creating a complex puzzle game.
It may strike some as perverse to create a game in such a grave situation as this. For us in Perplex City
and in the Academy, the logic is clear. We have observed your culture and witnessed how fast
information can spread in the right circumstances. We want as many people to be looking for the Cube
as possible; we want the news of our quest to spread rapidly by word of mouth. A game, in your world
and in ours, gets people talking.
Through the cards, and the growing number of our websites we will make accessible to you, you will
have a window into our world. You will learn about the people and places of Perplex City and, most
importantly, our way of thinking. We have investigated the theft very thoroughly and have been
unable to solve the mystery. We hope that you will be able to make links and propose solutions that
we might have overlooked. It is also our firm belief that the greatest problems are solved by new
thinking, by lateral thinking; the kind of thinking that is engendered by a game or puzzle. Puzzles are a
central part of our culture and society. We hope that this game will be a trigger for the people of Earth
to enjoy and respect them as much as we do. Intelligence and puzzle-solving skills are to be
applauded, not hidden away.
As a further incentive and to encourage the largest possible number of participants, our agents on
Earth,  Mind    Candy,  are  able  to  offer a  reward  of  PCL2,000,000  which  is
approximately equivalent to £100,000, $200,000, 150,000 or ~20,000,000 to the person who finds the
Cube. Mind Candy will also be arranging the distribution and marketing of these cards across your
world. They will be selling the cards for PCL5O, £2.50 or $5.00 for each pack of six. There is yet more
I have planned, but this must all wait for now.
My friend, the Cube is an irreplaceable part of our history; it is vital for us to retrieve it, and for this
we need your help. This is only the beginning of the journey we will make together. May we find
success waiting for us at the end.
Sente Kiteway
Perplex City Academy, One Taversen Square, The Old Town, Perplex City





Revision as of 20:57, 30 April 2005

Content

                     THE PERPLEX CITY ACADEMY

Dear Friend, 28th April 2005

Thank you for your patience; our Cube retrieval project has been a mammoth undertaking and we are grateful for your loyalty and support. You were one of the first people on Earth to answer my plea for help and, on behalf of the citizens of Perplex City and our agents on Earth, Mind Candy, I offer you our collective thanks.

For the last 15 months I have been planning a puzzle game that, I hope, will lead you to the Receda Cube. Preparations are not yet complete, but they are now sufficiently advanced that I can give you this exclusive preview. Six prototype puzzle cards are included in this parcel. You are one of the first 333 people on Earth to see these cards; they will soon be available from sources across your world. Hundreds of different cards will be issued, creating a complex puzzle game.

It may strike some as perverse to create a game in such a grave situation as this. For us in Perplex City and in the Academy, the logic is clear. We have observed your culture and witnessed how fast information can spread in the right circumstances. We want as many people to be looking for the Cube as possible; we want the news of our quest to spread rapidly by word of mouth. A game, in your world and in ours, gets people talking.

Through the cards, and the growing number of our websites we will make accessible to you, you will have a window into our world. You will learn about the people and places of Perplex City and, most importantly, our way of thinking. We have investigated the theft very thoroughly and have been unable to solve the mystery. We hope that you will be able to make links and propose solutions that we might have overlooked. It is also our firm belief that the greatest problems are solved by new thinking, by lateral thinking; the kind of thinking that is engendered by a game or puzzle. Puzzles are a central part of our culture and society. We hope that this game will be a trigger for the people of Earth to enjoy and respect them as much as we do. Intelligence and puzzle-solving skills are to be applauded, not hidden away.

As a further incentive and to encourage the largest possible number of participants, our agents on Earth, Mind Candy, are able to offer a reward of PCL2,000,000 which is approximately equivalent to £100,000, $200,000, 150,000 or ~20,000,000 to the person who finds the Cube. Mind Candy will also be arranging the distribution and marketing of these cards across your world. They will be selling the cards for PCL5O, £2.50 or $5.00 for each pack of six. There is yet more I have planned, but this must all wait for now.

My friend, the Cube is an irreplaceable part of our history; it is vital for us to retrieve it, and for this we need your help. This is only the beginning of the journey we will make together. May we find success waiting for us at the end.


Sente Kiteway

Perplex City Academy, One Taversen Square, The Old Town, Perplex City



Puzzles

The letter contained withing the parcel contained at the bottom a small clue.

At the very bottom was a number followed by an equals sign and then a letter or a number.

The codes at the bottom of the letter seem to be unique. Though until all 333 are known we are unable to confirm what it says.

So far the codes and their owners that are known are:

BigBadDaryman:          1=I
rowlock:               11=E
Russell_k:             12=T
boac:                  15=E
spaceXplorer:          35=E
chippy:                40=T
vibration13:           41=9
Rob_Riv:               48=T
Reason:                55=L
lotusflower:           62=E
Mason                  95=S
StevenapeX             99=L
Muffin:               100=O
number9dream:         109=O
brat-sampson:         114=U
ellipses:             118=R
theMoo:               123=A
Porka25:              126=O
Xara:                 147=J
RobPal:               170=S
Flidget_Jerome:       176=G
chrome_halo:          177=A
Nerfball              178=M
Kastanok:             179=E
KillSwitch:           187=E
Enigmaster:           188=L
D4N:                  189=E
gjindancer:           195=E
Xanatos:              198=Y
Der_loki:             251=R
Snowball:             252=G
karlosuk:             255=S
Catfurnace:           259=K
earlgray:             266=D
Solaris:              269=T
fimacmo:              272=K
dopefiend:            273=K
JebJoya:              275=B
Lazarus:              283=D
maxim:                287=P
Salkunh:              289=N
James Lyon:           294=N
tanner:               296=U
Openfly:              300=S
sequoya:              307=V
AdamF                 310=T
arieh:                312=Y
jerryt:               316=Y
bocahedron:           326=E
othuum:               328=E
MrShifty              329=W
Wishi-san:            332=R


Images

Parcel Letter