Parcel Letter: Difference between revisions
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==Content== | ==Content== | ||
<pre> | |||
THE PERPLEX CITY ACADEMY | |||
Dear Friend, | Dear Friend, 28th April 2005 | ||
Thank you for your patience; our Cube retrieval project has been a mammoth undertaking and we are | Thank you for your patience; our Cube retrieval project | ||
grateful for your loyalty and support. You were one of the first people on Earth to answer my plea for | has been a mammoth undertaking and we are grateful for | ||
help and, on behalf of the citizens of Perplex City and our agents on Earth, Mind Candy, I offer you | your loyalty and support. You were one of the first people | ||
our collective thanks. | on Earth to answer my plea for help and, on behalf of the | ||
citizens of Perplex City and our agents on Earth, Mind | |||
Candy, I offer you our collective thanks. | |||
For the last 15 months I have been planning a puzzle game that, I hope, will lead you to the Receda | For the last 15 months I have been planning a puzzle game | ||
Cube. Preparations are not yet complete, but they are now sufficiently advanced that I can give you | that, I hope, will lead you to the Receda Cube. Preparations | ||
this exclusive preview. Six prototype puzzle cards are included in this parcel. You are one of the first | are not yet complete, but they are now sufficiently advanced | ||
333 people on Earth to see these cards; they will soon be available from sources across your world. | that I can give you this exclusive preview. Six prototype | ||
Hundreds of different cards will be issued, creating a complex puzzle game. | puzzle cards are included in this parcel. You are one of the | ||
first 333 people on Earth to see these cards; they will soon | |||
be available from sources across your world. Hundreds of | |||
different cards will be issued, creating a complex puzzle game. | |||
It may strike some as perverse to create a game in such a grave situation as this. For us in Perplex City | It may strike some as perverse to create a game in such a | ||
and in the Academy, the logic is clear. We have observed your culture and witnessed how fast | grave situation as this. For us in Perplex City and in the | ||
information can spread in the right circumstances. We want as many people to be looking for the Cube | Academy, the logic is clear. We have observed your culture | ||
as possible; we want the news of our quest to spread rapidly by word of mouth. A game, in your world | and witnessed how fast information can spread in the right | ||
and in ours, gets people talking. | circumstances. We want as many people to be looking for the | ||
Cube as possible; we want the news of our quest to spread | |||
rapidly by word of mouth. A game, in your world and in ours, | |||
gets people talking. | |||
Through the cards, and the growing number of our websites we will make accessible to you, you will | Through the cards, and the growing number of our websites we | ||
have a window into our world. You will learn about the people and places of Perplex City and, most | will make accessible to you, you will have a window into our | ||
importantly, our way of thinking. We have investigated the theft very thoroughly and have been | world. You will learn about the people and places of Perplex | ||
unable to solve the mystery. We hope that you will be able to make links and propose solutions that | City and, most importantly, our way of thinking. We have | ||
we might have overlooked. It is also our firm belief that the greatest problems are solved by new | investigated the theft very thoroughly and have been unable to | ||
thinking, by lateral thinking; the kind of thinking that is engendered by a game or puzzle. Puzzles are a | solve the mystery. We hope that you will be able to make links | ||
central part of our culture and society. We hope that this game will be a trigger for the people of Earth | and propose solutions that we might have overlooked. It is also | ||
to enjoy and respect them as much as we do. Intelligence and puzzle-solving skills are to be | our firm belief that the greatest problems are solved by new | ||
applauded, not hidden away. | thinking, by lateral thinking; the kind of thinking that is | ||
engendered by a game or puzzle. Puzzles are a central part of | |||
our culture and society. We hope that this game will be a trigger | |||
for the people of Earth to enjoy and respect them as much as we do. | |||
Intelligence and puzzle-solving skills are to be applauded, not | |||
hidden away. | |||
As a further incentive and to encourage the largest possible number of participants, our agents on | As a further incentive and to encourage the largest possible number | ||
Earth, Mind Candy, are able | of participants, our agents on Earth, Mind Candy, are able | ||
to offer a reward of PCL2,000,000 which is approximately | |||
Cube. Mind Candy will also be arranging the distribution and marketing of these cards across your | equivalent to £100,000, $200,000, 150,000 or ~20,000,000 to the | ||
world. They will be selling the cards for PCL5O, £2.50 or $5.00 for each pack of six. There is yet more | person who finds the Cube. Mind Candy will also be arranging the | ||
I have planned, but this must all wait for now. | distribution and marketing of these cards across your world. They will | ||
be selling the cards for PCL5O, £2.50 or $5.00 for each pack of six. | |||
There is yet more I have planned, but this must all wait for now. | |||
My friend, the Cube is an irreplaceable part of our history; it | My friend, the Cube is an irreplaceable part of our history; it | ||
we need your help. This is only the beginning of the journey we will make together. May we find | vital for us to retrieve it, and for this we need your help. This is | ||
only the beginning of the journey we will make together. May we find | |||
success waiting for us at the end. | success waiting for us at the end. | ||
Line 47: | Line 64: | ||
Perplex City Academy, One Taversen Square, The Old Town, Perplex City | Perplex City Academy, One Taversen Square, The Old Town, Perplex City | ||
</pre> | |||
Revision as of 21:00, 30 April 2005
Content
THE PERPLEX CITY ACADEMY Dear Friend, 28th April 2005 Thank you for your patience; our Cube retrieval project has been a mammoth undertaking and we are grateful for your loyalty and support. You were one of the first people on Earth to answer my plea for help and, on behalf of the citizens of Perplex City and our agents on Earth, Mind Candy, I offer you our collective thanks. For the last 15 months I have been planning a puzzle game that, I hope, will lead you to the Receda Cube. Preparations are not yet complete, but they are now sufficiently advanced that I can give you this exclusive preview. Six prototype puzzle cards are included in this parcel. You are one of the first 333 people on Earth to see these cards; they will soon be available from sources across your world. Hundreds of different cards will be issued, creating a complex puzzle game. It may strike some as perverse to create a game in such a grave situation as this. For us in Perplex City and in the Academy, the logic is clear. We have observed your culture and witnessed how fast information can spread in the right circumstances. We want as many people to be looking for the Cube as possible; we want the news of our quest to spread rapidly by word of mouth. A game, in your world and in ours, gets people talking. Through the cards, and the growing number of our websites we will make accessible to you, you will have a window into our world. You will learn about the people and places of Perplex City and, most importantly, our way of thinking. We have investigated the theft very thoroughly and have been unable to solve the mystery. We hope that you will be able to make links and propose solutions that we might have overlooked. It is also our firm belief that the greatest problems are solved by new thinking, by lateral thinking; the kind of thinking that is engendered by a game or puzzle. Puzzles are a central part of our culture and society. We hope that this game will be a trigger for the people of Earth to enjoy and respect them as much as we do. Intelligence and puzzle-solving skills are to be applauded, not hidden away. As a further incentive and to encourage the largest possible number of participants, our agents on Earth, Mind Candy, are able to offer a reward of PCL2,000,000 which is approximately equivalent to £100,000, $200,000, 150,000 or ~20,000,000 to the person who finds the Cube. Mind Candy will also be arranging the distribution and marketing of these cards across your world. They will be selling the cards for PCL5O, £2.50 or $5.00 for each pack of six. There is yet more I have planned, but this must all wait for now. My friend, the Cube is an irreplaceable part of our history; it vital for us to retrieve it, and for this we need your help. This is only the beginning of the journey we will make together. May we find success waiting for us at the end. Sente Kiteway Perplex City Academy, One Taversen Square, The Old Town, Perplex City
Puzzles
The letter contained withing the parcel contained at the bottom a small clue.
At the very bottom was a number followed by an equals sign and then a letter or a number.
The codes at the bottom of the letter seem to be unique. Though until all 333 are known we are unable to confirm what it says.
So far the codes and their owners that are known are:
BigBadDaryman: 1=I rowlock: 11=E Russell_k: 12=T boac: 15=E spaceXplorer: 35=E chippy: 40=T vibration13: 41=9 Rob_Riv: 48=T Reason: 55=L lotusflower: 62=E Mason 95=S StevenapeX 99=L Muffin: 100=O number9dream: 109=O brat-sampson: 114=U ellipses: 118=R theMoo: 123=A Porka25: 126=O Xara: 147=J RobPal: 170=S Flidget_Jerome: 176=G chrome_halo: 177=A Nerfball 178=M Kastanok: 179=E KillSwitch: 187=E Enigmaster: 188=L D4N: 189=E gjindancer: 195=E Xanatos: 198=Y Der_loki: 251=R Snowball: 252=G karlosuk: 255=S Catfurnace: 259=K earlgray: 266=D Solaris: 269=T fimacmo: 272=K dopefiend: 273=K JebJoya: 275=B Lazarus: 283=D maxim: 287=P Salkunh: 289=N James Lyon: 294=N tanner: 296=U Openfly: 300=S sequoya: 307=V AdamF 310=T arieh: 312=Y jerryt: 316=Y bocahedron: 326=E othuum: 328=E MrShifty 329=W Wishi-san: 332=R