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==Content==
==Content==


                      THE PERPLEX CITY ACADEMY
<pre>
THE PERPLEX CITY ACADEMY


Dear Friend,                                                             28th April 2005
Dear Friend,                     28th April 2005


Thank you for your patience; our Cube retrieval project has been a mammoth undertaking and we are
Thank you for your patience; our Cube retrieval project
grateful for your loyalty and support. You were one of the first people on Earth to answer my plea for
has been a mammoth undertaking and we are grateful for  
help and, on behalf of the citizens of Perplex City and our agents on Earth, Mind Candy, I offer you
your loyalty and support. You were one of the first people  
our collective thanks.
on Earth to answer my plea for help and, on behalf of the  
citizens of Perplex City and our agents on Earth, Mind  
Candy, I offer you our collective thanks.


For the last 15 months I have been planning a puzzle game that, I hope, will lead you to the Receda
For the last 15 months I have been planning a puzzle game
Cube. Preparations are not yet complete, but they are now sufficiently advanced that I can give you
that, I hope, will lead you to the Receda Cube. Preparations  
this exclusive preview. Six prototype puzzle cards are included in this parcel. You are one of the first
are not yet complete, but they are now sufficiently advanced
333 people on Earth to see these cards; they will soon be available from sources across your world.
that I can give you this exclusive preview. Six prototype  
Hundreds of different cards will be issued, creating a complex puzzle game.
puzzle cards are included in this parcel. You are one of the  
first 333 people on Earth to see these cards; they will soon  
be available from sources across your world. Hundreds of  
different cards will be issued, creating a complex puzzle game.


It may strike some as perverse to create a game in such a grave situation as this. For us in Perplex City
It may strike some as perverse to create a game in such a  
and in the Academy, the logic is clear. We have observed your culture and witnessed how fast
grave situation as this. For us in Perplex City and in the  
information can spread in the right circumstances. We want as many people to be looking for the Cube
Academy, the logic is clear. We have observed your culture  
as possible; we want the news of our quest to spread rapidly by word of mouth. A game, in your world
and witnessed how fast information can spread in the right  
and in ours, gets people talking.
circumstances. We want as many people to be looking for the  
Cube as possible; we want the news of our quest to spread  
rapidly by word of mouth. A game, in your world and in ours,  
gets people talking.


Through the cards, and the growing number of our websites we will make accessible to you, you will
Through the cards, and the growing number of our websites we  
have a window into our world. You will learn about the people and places of Perplex City and, most
will make accessible to you, you will have a window into our  
importantly, our way of thinking. We have investigated the theft very thoroughly and have been
world. You will learn about the people and places of Perplex  
unable to solve the mystery. We hope that you will be able to make links and propose solutions that
City and, most importantly, our way of thinking. We have  
we might have overlooked. It is also our firm belief that the greatest problems are solved by new
investigated the theft very thoroughly and have been unable to  
thinking, by lateral thinking; the kind of thinking that is engendered by a game or puzzle. Puzzles are a
solve the mystery. We hope that you will be able to make links  
central part of our culture and society. We hope that this game will be a trigger for the people of Earth
and propose solutions that we might have overlooked. It is also  
to enjoy and respect them as much as we do. Intelligence and puzzle-solving skills are to be
our firm belief that the greatest problems are solved by new  
applauded, not hidden away.
thinking, by lateral thinking; the kind of thinking that is  
engendered by a game or puzzle. Puzzles are a central part of  
our culture and society. We hope that this game will be a trigger  
for the people of Earth to enjoy and respect them as much as we do.  
Intelligence and puzzle-solving skills are to be applauded, not  
hidden away.


As a further incentive and to encourage the largest possible number of participants, our agents on
As a further incentive and to encourage the largest possible number
Earth,  Mind    Candy,  are  able to  offer a  reward  of  PCL2,000,000  which   is
of participants, our agents on Earth,  Mind    Candy,  are  able
approximately equivalent to £100,000, $200,000, 150,000 or ~20,000,000 to the person who finds the
  to  offer a  reward  of  PCL2,000,000  which is approximately
Cube. Mind Candy will also be arranging the distribution and marketing of these cards across your
equivalent to £100,000, $200,000, 150,000 or ~20,000,000 to the  
world. They will be selling the cards for PCL5O, £2.50 or $5.00 for each pack of six. There is yet more
person who finds the Cube. Mind Candy will also be arranging the  
I have planned, but this must all wait for now.
distribution and marketing of these cards across your world. They will  
be selling the cards for PCL5O, £2.50 or $5.00 for each pack of six.  
There is yet more I have planned, but this must all wait for now.


My friend, the Cube is an irreplaceable part of our history; it is vital for us to retrieve it, and for this
My friend, the Cube is an irreplaceable part of our history; it  
we need your help. This is only the beginning of the journey we will make together. May we find
vital for us to retrieve it, and for this we need your help. This is  
only the beginning of the journey we will make together. May we find  
success waiting for us at the end.
success waiting for us at the end.


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Perplex City Academy, One Taversen Square, The Old Town, Perplex City
Perplex City Academy, One Taversen Square, The Old Town, Perplex City
 
</pre>





Revision as of 21:00, 30 April 2005

Content

THE PERPLEX CITY ACADEMY

Dear Friend,                      28th April 2005

Thank you for your patience; our Cube retrieval project
has been a mammoth undertaking and we are grateful for 
your loyalty and support. You were one of the first people 
on Earth to answer my plea for help and, on behalf of the 
citizens of Perplex City and our agents on Earth, Mind 
Candy, I offer you our collective thanks.

For the last 15 months I have been planning a puzzle game
that, I hope, will lead you to the Receda Cube. Preparations 
are not yet complete, but they are now sufficiently advanced
that I can give you this exclusive preview. Six prototype 
puzzle cards are included in this parcel. You are one of the 
first 333 people on Earth to see these cards; they will soon 
be available from sources across your world. Hundreds of 
different cards will be issued, creating a complex puzzle game.

It may strike some as perverse to create a game in such a 
grave situation as this. For us in Perplex City and in the 
Academy, the logic is clear. We have observed your culture 
and witnessed how fast information can spread in the right 
circumstances. We want as many people to be looking for the 
Cube as possible; we want the news of our quest to spread 
rapidly by word of mouth. A game, in your world and in ours, 
gets people talking.

Through the cards, and the growing number of our websites we 
will make accessible to you, you will have a window into our 
world. You will learn about the people and places of Perplex 
City and, most importantly, our way of thinking. We have 
investigated the theft very thoroughly and have been unable to 
solve the mystery. We hope that you will be able to make links 
and propose solutions that we might have overlooked. It is also 
our firm belief that the greatest problems are solved by new 
thinking, by lateral thinking; the kind of thinking that is 
engendered by a game or puzzle. Puzzles are a central part of 
our culture and society. We hope that this game will be a trigger 
for the people of Earth to enjoy and respect them as much as we do. 
Intelligence and puzzle-solving skills are to be applauded, not 
hidden away.

As a further incentive and to encourage the largest possible number
 of participants, our agents on Earth,   Mind    Candy,  are  able
  to  offer a   reward  of  PCL2,000,000  which is approximately 
equivalent to £100,000, $200,000, 150,000 or ~20,000,000 to the 
person who finds the Cube. Mind Candy will also be arranging the 
distribution and marketing of these cards across your world. They will 
be selling the cards for PCL5O, £2.50 or $5.00 for each pack of six. 
There is yet more I have planned, but this must all wait for now.

My friend, the Cube is an irreplaceable part of our history; it 
vital for us to retrieve it, and for this we need your help. This is 
only the beginning of the journey we will make together. May we find 
success waiting for us at the end.


Sente Kiteway 

Perplex City Academy, One Taversen Square, The Old Town, Perplex City


Puzzles

The letter contained withing the parcel contained at the bottom a small clue.

At the very bottom was a number followed by an equals sign and then a letter or a number.

The codes at the bottom of the letter seem to be unique. Though until all 333 are known we are unable to confirm what it says.

So far the codes and their owners that are known are:

BigBadDaryman:          1=I
rowlock:               11=E
Russell_k:             12=T
boac:                  15=E
spaceXplorer:          35=E
chippy:                40=T
vibration13:           41=9
Rob_Riv:               48=T
Reason:                55=L
lotusflower:           62=E
Mason                  95=S
StevenapeX             99=L
Muffin:               100=O
number9dream:         109=O
brat-sampson:         114=U
ellipses:             118=R
theMoo:               123=A
Porka25:              126=O
Xara:                 147=J
RobPal:               170=S
Flidget_Jerome:       176=G
chrome_halo:          177=A
Nerfball              178=M
Kastanok:             179=E
KillSwitch:           187=E
Enigmaster:           188=L
D4N:                  189=E
gjindancer:           195=E
Xanatos:              198=Y
Der_loki:             251=R
Snowball:             252=G
karlosuk:             255=S
Catfurnace:           259=K
earlgray:             266=D
Solaris:              269=T
fimacmo:              272=K
dopefiend:            273=K
JebJoya:              275=B
Lazarus:              283=D
maxim:                287=P
Salkunh:              289=N
James Lyon:           294=N
tanner:               296=U
Openfly:              300=S
sequoya:              307=V
AdamF                 310=T
arieh:                312=Y
jerryt:               316=Y
bocahedron:           326=E
othuum:               328=E
MrShifty              329=W
Wishi-san:            332=R


Images

Parcel Letter