Sente Kiteway: Difference between revisions
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* Sente is also mentioned as "S" | * Sente is also mentioned as "S" | ||
* The root meaning of Sente is "playing first" (having the initiative). A player has sente if it is their turn and they do not have to answer their opponent's last move. Thus, a player who has sente can decide where to play next. Accordingly derives from the game "[http://en.wikipedia.org/wiki/Go_%28board_game%29 Go]". | * The root meaning of Sente is "playing first" (having the initiative). A player has sente if it is their turn and they do not have to answer their opponent's last move. Thus, a player who has sente can decide where to play next. Accordingly derives from the game "[http://en.wikipedia.org/wiki/Go_%28board_game%29 Go]". | ||
* | * Opinion of the [[Perplexcitysentinel.com|Perplex City Sentinel]] is that Sente should be removed as the master of the [[Perplex City Academy]] (article available [http://www.perplexcitysentinel.com/archives/2005/03/sente_kiteway_s.html here]) | ||
===Images=== | ===Images=== |
Revision as of 22:09, 21 March 2005
References
- Letter from Sente
- Sente's Signature
- Email sent to Sente (0595630738.cache)
- Perplex City Postcard
- Newspaper Text
- Emails from Sente
- Perplex City Sentinel article
What's Known
- Sente is the Master of the Perplex City Academy.
- Sente is also mentioned as "S"
- The root meaning of Sente is "playing first" (having the initiative). A player has sente if it is their turn and they do not have to answer their opponent's last move. Thus, a player who has sente can decide where to play next. Accordingly derives from the game "Go".
- Opinion of the Perplex City Sentinel is that Sente should be removed as the master of the Perplex City Academy (article available here)