Choose your Misadventure

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Choose your Misadventure Cover.png

Introduction

Perplex City is in danger! Over the past few days, everyone who has entered the Mimasan Maze has disappeared. You are young, intelligent and ready for action, as long as it doesn't involve zombies... or lemons. They always give you the willies. At the deserted maze's entrance, your first choice presents itself: will you take the tunnel route (Chapter I), head up the ladder (Chapter XIV), or go down the eerily dark slide (Chapter IV)?

Chapter IV

"Wheee!" You jump down the hole, figuring 'What's the worst that could happen?' You realise, too late, that the worst is, in fact, death. Luckily, your fall is broken by a large, squishy mat. But mats don't usually go "Ugh" do they? It turns out that the mat is a rather plump man dressed as a jester. "It's inadvisable that you shouldn't not go that way if you don't want to not be able to not get there," he wheezes, then falls back unconscious. Odd.
Do you jump down the slide he points at (Chapter VII) or,
do you go through the door instead (Chapter X)?

Chapter V

You come out into a room kitted out like a kitchen. It's obvious that it wasn't originally a kitchen as pots and pans are strewn all over the floor and items of food are piled in the corners. Dancing in the middle of the room is a worried looking man dressed as a jester. Panting, he calls to you, "Oh dear, help me! Please! HE wants me to make him some food, yet HE won't let me stop dancing!" Then he kicks off a (quite good) one-man conga line.
Do you help the man out and throw something together (Chapter II)
or watch him, laughing, before wandering off into the next room (Chapter XVII)?

Chapter VI

Leaping from where you stand, you begin taking large strides towards the exit. It seemed a lot closer when you weren't running through snakes. Blindingly fast, one of the larger reptiles strikes at your heel, knocking you to the ground. Within seconds, you whole body is swarming with snakes, turning you into some sort of living snake man. Except you're not living - well, not for long. The poison from the bites runs through your veins, paralysing your body. This is your end, it isn't a good way to go.


Chapter X

You enter a room with a checkerboard floor, checkerboard walls and a checkerboard ceiling. Overall you'd describe it as 'checkerful'. While going blind from the contrasting squares, you notice that various letters [sic] carved into the tiles on the floor. You can see K, C, E, S, B, H, R, A, O and D and they're repeated over the board. Aha! You must need to jump on the right letters and spell something out to get to the door on the other side.
Do you use all the letters on the board and spell out the obvious (Chapter XVII), or
instead form the phrase "HER RED BED BORE BEARS" because it sounds funnier (Chapter XV)?

Chapter XI

The button makes a beeping noise and then the wind stops. The lights switch on and then you fall about five feet, landing on a grid above a gigantic fan. You feel quite the fool now, wishing you had thought harder about why the button wasn't falling with you. The room is pretty empty and seems to house only the fan. There are two exits, one left and one right. Peering through a crack in the door, you see that one seems to come out into a large chamber and the other seems to come out at the back of the same room. Which will you take:
the front entrance (Chapter XXIV)
or the back (Chapter XVIII)?

Chapter XII

With your snake minions in tow, you confidently walk throught the door, entering a large chamber. It is filled with people dressed as jesters doing various dances and attempting to perform tricks. One jester catches sight of you (and your horde) abd emits a high-pitched 'Eek!' before dancing as far away from you as he can. A monster sits on a throne in front of you, laughing heartily. It's time to end this manipulative nightmare.
Will you order your snakes to attack the monster by calling "Slither, my pretties!" (Chapter XXII), or
use your snake control to dance the monster into a trance (Chapter XXV)?