Mine Manhunt

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General

  • On 21-MAY-06 Kurt gave a call out for volunteers to assist him while he was in the Silburn-Griggs Mines. link
  • Selected volunteers were to become moderators in a specialized chat created by Kurt for the purpose of advising him through the mines.
  • Kurt had set up his key to transcribe what he said into a specialized chatroom that everyone could observe.
  • The moderators would be the only ones able to speak to Kurt. Participants could speak and offer suggestions in a different channel and the moderators would filter and relay the advice to Kurt.
  • The selected moderators were: Lhall, Duckiemonster, Juxta, Cassandra, Ollie, Six, Zaiel, and Mima.
  • At 3:09 PM BST, Cube Hunters received the following text message:


"Miranda is ahead of me, about to enter the Silburn-Griggs mine. I will be there in around an hour - and will need your help then. Check out www.tpolt.com"


  • At 4:01 PM BST, Kurt placed a link to a "Key Communication Access" site that allowed users to access the channels #kurtmod and #kurtchat.
  • He would enter the mine several minutes later in an attempt to find Miranda

The Puzzles

The Lift Puzzle

  • Kurt entered the very dark mine. The front was boarded up but provided little obstacle for Kurt to break down. He mentioned to us that he had his key had a light but it is not very good. He was able to locate a power switch which turned on the lights. An emtpy lift was located however none of the buttons worked.
  • This moment marked the first puzzle found in the mine. The power button for the lift only activated when its corresponding power button was pressed on an opposing wall.
  • The Cube Hunters advised using his foot or a board to press both buttons at the same time. The attempt with the foot was rubbish and so Kurt retrieved a board.
  • At this point, it should be noted that Kurt's key started having connection problems. He reset the system. Upon reconnect, there was a great deal of confusion among the chat as the voice protocols and been disabled and the first person to enter had been given control of the room. Eventually, order was restored and Kurt had returned with the board.
  • The board was placed on one button while Kurt pressed the other, thus simulating that there were 2 people pressing the lift buttons. Success!
Picture of the Lift Panel uploaded by Kurt
  • At this point, Kurt uploaded a picture of the lift panel for us to see. Those who were using the java client automatically had it displayed. Those who were not, had to resort to viewing an additional window (created especially for those with their own irc clients) to view the uploaded pictures.
  • Random pressing of the lift panel buttons just led to "metallic clunkings" (Kurt).
  • Cube Hunters were quick to relate the initials of the lower half of the buttons with the names given in the poem. Thus, the correct order to press the buttons was "MS CG CD BG JH". With the lift elevator moving, Kurt moved down to level 1.
  • However, each level was blocked off with a blast door. Having no other place to go, the Cube Hunters directed Kurt back to level 1. They instructed him to crawl out of the lift elevator into a service duct which would drop him outside of the lift onto level 1. Despite some grumbling, Kurt followed these directions and ended up on level 1.

The Donkey Puzzle

Picture of the Shaft Floorplan uploaded by Kurt
  • Once on level 1, Cube Hunters directed Kurt to a mysteriouos D/S that had been the center of many a speculation. It turned out that D/S stood for D/5 and that the room was an empty cross-corridor that had been stripped of equipment. Hitting a dead end, Kurt turned back. At this point, Kurt uploaded a picture of the floorplan that he had seen in the mine.
  • However, upon heading back to the lift shaft, Kurt found an electronic switch box that opened all the blast doors. Now Kurt could travel unrestricted between levels.
  • Cube Hunters directed Kurt to find a Control type room that was mentioned on the website. Suggestions included CR on level 1 (Control Room?), CC on level 2 (Control Center?), and OP (Operations Post) on level 3. CR turned out to stand for Common Room. However, CC yielded the Control Center. The room was locked with an electronic alphanumeric numberpad lock.

The Lever Puzzle

The Plaque Puzzle

The Protective Suit Puzzle

The Encounter with Miranda

References

  • The IRC chat logs of the event link
  • The Silburn-Griggs Mine website link