Building Maintenance: Air Conditioning: Difference between revisions

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* It's purpose is not entirely clear at this moment.
* It's purpose is not entirely clear at this moment.
* If 3 temperature sensors get above or below 12 degrees, the system will crash.
* If 3 temperature sensors get above or below 12 degrees, the system will crash.
* Reportedly, cooling fans have more efficient output than heaters.
* Usually Cooling fans have more efficient output than heaters.


*After the system crashes, it became possible for us to see names of residents in rooms inside [[Ascendancy Point]]
*'''''See:  [[Ascendancy Point Residents]]'''''


== Maps ==
== Maps ==
* Each system map, being a simulation, is generated randomly.  So there are no maps.
* Each system map, being a simulation, is generated randomly.  So there are no maps.

Revision as of 21:49, 2 September 2005

This page is in reference to the A.C. systems at Ascendancy Point.

See also: Disaster Maintenance: Heat Sensors


Location

The Advisor installed a back door, as stated in Salklogs.doc, allowing access to "Ascendency Point Disaster Maintenance: Heat Sensors." Access was attained by User:Puzzled_Pineapple, who posed as The Advisor. Many other people attempted to gain access as well. Most commonly people were directed to Alex Mitchell and Rajiv Warner and a mysterious t980 form. User:Puzzled_Pineapple was informed the Air Conditioning system should be available "within 48 hours."

URL: http://ascendancypoint.com/eclipsesecurity/building/ac/

Username: theadvisor

Password: thelimelife

Usage/Facts

  • This is a randomly created simulator of internal climate control systems.
  • It is not actual data from within Ascendancy Point; it is only a test.
  • It's purpose is not entirely clear at this moment.
  • If 3 temperature sensors get above or below 12 degrees, the system will crash.
  • Usually Cooling fans have more efficient output than heaters.
  • After the system crashes, it became possible for us to see names of residents in rooms inside Ascendancy Point

Maps

  • Each system map, being a simulation, is generated randomly. So there are no maps.